Readme for AmigaDuke V0.2 ------------------------- After some weeks of work, i've found and fixed hopefully most of the endianess-bugs from the original-port of icculus.org. You can play it, there's Sound, you can save and load ... :) I don't know, if this game will be really playable for you, it's somewhat slow on 68k. Installation: ------------- - install the game from your cd on a pc, then copy the whole duke3d-directory to your amiga/pegasos/whatever - unpack the archive with the executable and the config into this directory - set a assign "duke3d:" to this directory - start it from cli with a stack of 16384 bytes minimum!!! If you forget to increase the stacksize, your system will crash! - enjoy :) Requirements: ------------- - Duke Nukem 3D ATOMIC EDITION, older versions won't work!!! Have a look at www.3drealms.com or try your luck at Amazon, or Ebay... - Amiga with 68040/68060 or Pegasos with Morphos - 32 MB free Fastram - AHI 4.x - Cybergraphics or Picasso96 or AGA - AGA users, please install blazewcp from the aminet! Remarks: -------- The configuration of sound, keys etc. is inside of "duke3d.cfg". To change it, you have to use a Editor who DON'T changes the MS/DOS-Format of this file!!! CygnusED i.E. is a good choice. Theres no midi-playback certainly, so let the MIDI-Device at 13, this means "no music". Sound only works in 16bit now, so please don't change. Hm, in short: DON'T change anything in the config, except the Screenmode!!! Hints: ------ - to get the framerate, type inside a running game "dnrate" - if loading is slow, and/or the game oftens hangs while loading, try to add some buffers. For example, type in cli "addbuffers duke3d: 2048" before you start the game. Tested on: ---------- - Amiga4000 with 68060/50Mhz and PicassoIV, in 320x200 i've got around 15 fps... more or less depending on the scene - Amiga1200 with 68030 and 68882 / 50 Mhz. UNPLAYABLE!!! 1 fps or so - Pegasos with 603/600Mhz and Ati Radeon, in 640x480 around 60 fps :) Missing Features: ----------------- - no network - no midi music - you can't exchange saved games with ones from the x86-versions The Sourcecode: --------------- - for building your own executable from the source, you need a fully installed gcc2.95.3 and environment, all AmigaOS-Headers etc., and phxass in the commandpath. - there are 4 makefile. makefile_68kasm uses c + 68k assembler routines, makefile_cross is for making a plain c version on a linux pc (nice for debugging), makefile_plainc makes a plain c version on the amiga, and makefile_mos is for making the MorphOS version. So, enjoy the coolest ego shooter ever made. Comments and Bugreports please send to amigaduke@oxyron.de. Enjoy! Daniel Trompetter (aka dante/oxyron)