fshake3d  0.0.1
FreeformDensity3DSurfaceEditor
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SceneView Member List
This is the complete list of members for SceneView, including all inherited members.
captureRayMotion(EventTarget *pTarget)SceneView
display()SceneView [virtual]
dragBegin()=0SceneView [pure virtual]
dragEnd()SceneView [inline, virtual]
dragUpdate(const Vec2i &d)=0SceneView [pure virtual]
drawClearRect()View [protected]
getLookAt() const SceneView [inline]
getLookAt()SceneView [inline]
getProjection()SceneView [inline]
getWindow()View [virtual]
getZoom()SceneView [inline, protected]
height() const View
makeRay(int x, int y)SceneView
makeRay(Point2i sp)SceneView
mBGColorView [protected]
mCameraOffsetSceneView [protected]
mCenterBaseSceneView [protected]
mDirectionSceneView [protected]
mDragBaseSceneView [protected]
mDragButtonSceneView [protected]
mLookAtSceneView [protected]
motion(int x, int y)SceneView [virtual]
mouse(int button, int state, int x, int y)SceneView [virtual]
mpCaptureRayMotionTargetSceneView [protected]
mpFocusPointSceneView [protected]
mpParentView [protected]
mProjectionSceneView [protected]
mpSceneSceneView [protected]
mpZoomSceneView [protected]
mViewportView [protected]
onEvent(Event &e)SceneView [virtual]
releaseRayMotion()SceneView
reshape(int w, int h)View [virtual]
SceneView(ProjectionType pt)SceneView
setBGColor(const Vec3d &color)View
setCameraOffset(const Vec3d &offset)SceneView [inline]
setCenter(const Vec3d &center)SceneView
setDirection(const Vec3d &direction)SceneView
setFocusPointVar(Point3d *focusPoint)SceneView [inline]
setParent(View *pParent)View
setProjectionViewHeight(double h)SceneView
setProjectionViewSize(const Vec2d &size)SceneView [virtual]
setProjectionViewWidth(double w)SceneView
setScene(Scene *pScene)SceneView [inline]
setUp(const Vec3d &up)SceneView
setupLights()SceneView [protected]
setupProjectionOrthoNormal()View [protected]
setupTransformation()View [protected, virtual]
setupTransformationNormal()View [protected]
setupTransformationScreen()View [protected]
setupViewport()View [protected]
setViewport(const Vec4i &vp)SceneView [virtual]
setZoomVar(double *pscalar)SceneView [inline]
unprojectPoint(const Point3d &p)SceneView
updateEye()SceneView [protected]
View()View
width() const View