fshake3d
0.0.1
FreeformDensity3DSurfaceEditor
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00001 #ifndef SCENE_CONTROL3D_HPP 00002 #define SCENE_CONTROL3D_HPP 00003 00004 #include "math.hpp" 00005 00006 class SceneView; 00007 00008 class Control3D 00009 { 00010 public: 00011 virtual bool select(const Rayd& ray, SceneView& view) = 0; 00012 virtual bool drag(const Rayd& ray, SceneView& view) = 0; 00013 }; 00014 00015 00016 #endif // SCENE_CONTROL3D_HPP