fshake3d
0.0.1
FreeformDensity3DSurfaceEditor
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00001 #ifndef UI_APP_H 00002 #define UI_APP_H 00003 00004 #include "ui_Event.hpp" 00005 #include <map> 00006 00007 class App : public EventTarget 00008 { 00009 public: 00010 App(); 00011 void captureMouseMotion(EventTarget* pEventTarget, int button); 00012 void releaseMouseMotion(); 00013 void onEvent(Event& e); 00014 private: 00015 EventTarget* mpCaptureMouseMotionTarget; 00016 int mCaptureMouseMotionButton; 00017 }; 00018 00019 #endif // UI_APP_H