fshake3d  0.0.1
FreeformDensity3DSurfaceEditor
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ui_Frame.hpp
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00001 #ifndef UI_FRAME_HPP
00002 #define UI_FRAME_HPP
00003 
00004 #include "ui_peer.hpp"
00005 #include "ui_Window.hpp"
00006 #include "ui_Bin.hpp"
00007 
00008 class Frame : public Bin
00009 {
00010 public:
00011   Frame(int winid);
00012   virtual void display();
00013   void dispose();
00014   void clearBuffers();
00015   void setWindow(Window* pWindow);
00016   virtual void onEvent(Event& e);
00017   virtual Window* getWindow();
00018 private:
00019   int mWindowID;
00020   Window* mpWindow;
00021 };
00022 
00023 #endif // UI_FRAME_HPP