fshake3d
0.0.1
FreeformDensity3DSurfaceEditor
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00001 #ifndef UI_FRAME_HPP 00002 #define UI_FRAME_HPP 00003 00004 #include "ui_peer.hpp" 00005 #include "ui_Window.hpp" 00006 #include "ui_Bin.hpp" 00007 00008 class Frame : public Bin 00009 { 00010 public: 00011 Frame(int winid); 00012 virtual void display(); 00013 void dispose(); 00014 void clearBuffers(); 00015 void setWindow(Window* pWindow); 00016 virtual void onEvent(Event& e); 00017 virtual Window* getWindow(); 00018 private: 00019 int mWindowID; 00020 Window* mpWindow; 00021 }; 00022 00023 #endif // UI_FRAME_HPP